Example Code:
using UnityEngine; using System.Collections; public class AccelerometerInput : MonoBehaviour { float accX=0,maxSpeed=8; void FixedUpdate(){ float move = Input.acceleration.x; rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y); //transform.Translate(new Vector2(move * maxSpeed * Time.deltaTime,0)); } }
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