Static Functions
| DeleteAll | Removes all keys and values from the preferences. Use with caution. |
| DeleteKey | Removes key and its corresponding value from the preferences. |
| GetFloat | Returns the value corresponding to key in the preference file if it exists. |
| GetInt | Returns the value corresponding to key in the preference file if it exists. |
| GetString | Returns the value corresponding to key in the preference file if it exists. |
| HasKey | Returns true if key exists in the preferences. |
| Save | Writes all modified preferences to disk. |
| SetFloat | Sets the value of the preference identified by key. |
| SetInt | Sets the value of the preference identified by key. |
| SetString | Sets the value of the preference identified by key. |
Example Code:
using UnityEngine;
using System.Collections;
public class Teaser : MonoBehaviour {
int rnd=0,data=0;
// Use this for initialization
void Start () {
rnd= Random.Range(2, 6);
data= PlayerPrefs.GetInt("Data");
Debug.Log("Data Loaded "+data);
Debug.Log("Random Number "+rnd.ToString());
PlayerPrefs.SetInt("Data", rnd);
Debug.Log("Data Saved "+rnd.ToString());
}
}
No comments:
Post a Comment
Silahkan