Script:
float distance_to_screen;
Vector3 pos_move;
void OnMouseDrag(){
distance_to_screen = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
pos_move = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance_to_screen ));
transform.position = new Vector3( pos_move.x, pos_move.y, pos_move.z );
}
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