Script:
float distance_to_screen; Vector3 pos_move; void OnMouseDrag(){ distance_to_screen = Camera.main.WorldToScreenPoint(gameObject.transform.position).z; pos_move = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance_to_screen )); transform.position = new Vector3( pos_move.x, pos_move.y, pos_move.z ); }
No comments:
Post a Comment
Silahkan